![]() You can inspect my table at what I am writing, as I am not completely sure what all the states exactly are.īut pretty much everything I managed to do was because of all the logic all these editors gave away. Well I know the game a bit from inside out because of the Editors that I worked with in the past (TibEd, anyone remember?)įrom some of that knowlegde I knew I had to find a state, and apparently it has 3 states or something. Just wondering how do u find tricky value such as Firestorm? no matter what I couldn't find it with changed unchange value I'm learning cheat engine, and recently use this game for practice, TiberianSun_FRF.CT (19.79 KiB) Downloaded 1469 times I also did not include groundspeed scripts because some units would bug out if the multiplier is even edited a bit. Now you can hit the firestorm sidebar button again and it will stop draining.Īpparently after some testing, when you start with buildings, you might need to place some power plants before the code seems to be working. When its 'ready' enable the script and hit enable after. Unlimited firestorm is for people that like to shelter from ANY attacks from the enemy. (umagon mission to save tratos)Ĭontrol every unit is like a hand of god, you can select any unit (including civilians and their cars) In some missions you control some other house aside your normal house. In my script its different because I needed it to work for houses that aren't the main player's. Normal godmodes check for what the main player is and that player has godmode. Godmode works for any house (a player) that YOU can control. Infinite power (actually its double your drainage) Unlimited firestorm defense (enable this script, then enable the firestorm, to disable ingame, first disable script) Infinite specials (I recommend not to use it, as it might crash the game) Build from any house (Build GDI or NOD buildings, who cares?) Infinite Adjacent (place buildings anywhere on the unshrouded parts of the map) Instant cooldown (only for you, not the enemy) Faster ROF for all PLAYABLE units (including missions that have units which are not your main player's) ![]() Stronger Firepower (with a modifier for your needs) The new units, seven in total, do add flavour to the bland proceedings and, though small in number, do require a rethink in overall strategy - in multiplayer games especially.- Control every unit (every team, ANYONE) That aside, the missions themselves are, for the most part, plodding affairs, with the usual mix of en masse attacking and base building from scratch. Rather than bundle together a loose collection of missions and link them with text messages or poorly delivered speech, Westwood has at least divided them up with its usual big-bucks high production video sequences, which for mission packs is pretty much unheard of. True to form, Westwood has managed to create a quality expansion - not in terms of gameplay, but in presentation. As is standard with add-ons, you'll find a clutch of new units, new campaigns for each side and a few enhancements to gameplay, most of which do more to expand the game's appeal than you might expect. It will come as no surprise to you then that, if like us, you fell asleep at the keyboard playing the game, there isn't really much in Firestorm to keep your eyelids from clamping shut while playing it some more.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |